As always, we open our ENB interface by hitting Shift-Enter. Just go ahead and make sure Ambient Occlusion is set to 'None', as shown here. PART 2: Setup & Configuration First off, before booting up the game, you will want to go into the Advanced section of the Fallout 4 Launcher settings to ensure that the game's own Ambient Occlusion effects are not being used, since we will be using ENB's effect instead.
Ok, let's take a look at how to enable and configure ENB's new Ambient Occlusion effect. While Indirect Lighting is a rather subtle effect, when employed along with Ambient Occlusion, these effects can really help to make objects appear more convincingly situated in the environment created by the game world. The effect is also very temporally stable at it's default settings, with virtually no noticeable shimmering or noise artifacts while in motion. ENB's version of Ambient Occlusion also tends to provide broader range and coverage than other versions of this effect. As we toggle ENB's Ambient Occlusion effect off and on, note how this illumination is also affected. In this scene, note how the underside of the car is illuminated by light reflecting onto it from the ground. ENB's implementation of Ambient Occlusion differs from each of these in a number of ways, one of which is the inclusion of an Indirect Lighting component - rarely found in video games or other graphics mods, though I believe recent versions of ReShade now also offer some version of this effect. Some of you may be already familiar with Ambient Occlusion and some of its more commonly implemented variants, such as SSAO, HBAO, SSDO, HDAO and so on. Areas with less exposure, such as recessed corners and crevices are darkened accordingly. Alrighty, let's get started! PART 1: Ambient Occlusion & Indirect Lighting - Effect Overview Ambient occlusion is a screen space effect that calculates how exposed each point in a scene is to ambient lighting. The new 'Environment' paramters introduced with ENB 0.307 will be covered in a separate video. In this video we will take a look at both Ambient Occlusion and Indirect Lighting, including visual demonstrations, configuration tips, and some basic performance metrics. What we're talking about is the introduction of ENB's legendary Ambient Occlusion and Indirect Lighting effects, as well some initial 'Environment' parameters that allow for manipulation of global lighting attributes.
to ENB series for Fallout 4! In terms of new effects, ENB 0.307 introduces some of the proverbial 'big guns' we've been waiting for.
To make your own almost anywhere on the map, use Conquest, a mod that lets you set up a small camp on-the-go, which can then be expanded. Maybe the settlements in Fallout 4 just aren’t for you. I've compiled most of Fallout 4's ambient soundtracks for you to listen to while studying, reading and relaxing.